Most every wallpaper that I had in 1024 x 768 resolution is now upgraded to 1600 x 1200 pixels. There's still a few that I'm still in the process of re-rendering. All the widescreen ones are still in 1440 x 900, though (at least for the time being).
Also, I have just re-rendered almost every 3-D submission (regardless of its resolution size) in the maximum render quality, as opposed to before. 256 ray-per-pixel anti-aliasing now, as opposed to the standard 16 RPP AA they were in before.
I also cleaned up several things in some renders, especially in the Hammer Brothers, Zeldas, and Spiny deviations. Things like improving color quality and fixing some small flaws.
...So, I guess I'm saying that if you're reading this, and you've liked my wallpapers enough to have downloaded any of them in the past, you may want to go back and download a larger, better quality version now. I might make a poll to find out if there's a general consensus on monitor size ownership/preferences.











Keep it up!
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"If automobiles had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside." --Robert Cringley
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Art Inspired by VideoGaming [link]
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When you tell my story, tell the bad along with the good and let me be judged by those that will listen. As for the rest let there be silence...
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Art Inspired by VideoGaming [link]
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When you tell my story, tell the bad along with the good and let me be judged by those that will listen. As for the rest let there be silence...
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